Utilities and emergency services can be shared between cities within the region.
If you own all sixteen cities, the cash won’t be pooled into an overall budget, and can only be spent in the city it was earned in.
Finances are managed on a per-city basis.
The wind direction can cause air pollution to spill out into surrounding cities.
Always be careful when deciding which city you want to focus on industry.
For example, one city could be a tourist hotspot, while another could provide plenty of industrial activity, each working collaboratively to build a more desirable region.
Region play encourages cities to work together and specialise within particular areas.
If a city is owned by another player, you’ll be able to take a look at it by clicking it from the region screen.
All sixteen cities can be controlled by a single-player or divided between multiple players.
Options for Great Works Sites include a Solar Farm, International Airport, Space Center or an archaeological wonder, with each specialised towards encouraging tourism, happiness or additional residents to each city within the region.
Players can save up to ten regions per Origin account.
Each region has room for up to sixteen cities, with additional spaces reserved for a Great Works Site – a spectacular end-game construction that players can build once they’ve earned the required cash.
Picture it as SimCity’s version of The Sims’ Neighbourhood screen, with individual plots of land available to build cities.
When you first start a game of SimCity, you’ll be presented with the region screen.